His meter and drive usage is very economical and dish out heavy damage in many of his combos, especially in the corner. Benimaru's long range capabilities are a little weak, but he can threaten projectiles with his EX Benimaru Lancer (qcb+AC) and his NeoMax (qcfx2+BD). His command throw the Benimaru Collider (hcb,f+P) can create some very nasty okizeme (wake-up) mix-ups, and his normal throw in the corner can be juggled after to inflict major damage. His ground game is exceptionally good with his good standing and crouching normals, and he can control and maintain space in the air with his aerial Raijinken's, his annoying jump D and air throw. His Neomax has no invincibility but it comes out a lot faster, so it might be fun to think of ways in using it." Gameplay Overviewīenimaru has always excelled at mid-range and close quarters combat in previous KOF games, and he is even stronger in KOFXIII. The EX air Raijinken should be fun to place around for an attack string. The EX Collider and EX Raijinken should especially come to more use since the opponent can be hit afterwards. Producer Yamamoto says: "We’ve balanced him so that even the attacks that weren’t being used in the arcades would be of use.
#KOF XIII ENDING FULL#
On a full hit, the fierce version’s damage has been raised from 70>100, EX from 135>192. Fierce/EX Super Lightning Kick does more damage.Invincibility runs out before the hit detection comes out. Neomax comes out faster, MAX cancel’s timing is different.That means less scaling for the combo to come afterwards.
It now sort of works as a special that can be “placed” on the screen. The timing in between the hits are longer than the arcade version.
EX Air Raijinken lasts for a longer time.They can be attacked with another move, or even get pushed by running to the edge of the screen. On a hit, the opponent will be stuck in the air afterwards for a limited time. Flying Drill has faster recovery, normal hit can connect afterwards.J.D, s.D, qcf+AC, jf.C (air throw) = 341 dmg Quick Combo Reference 0 Stock, No Drive Gauge